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interactivity_dictation

Interactivity > Dictation

A page that presents a text box that the learner types into while listening to an audio file. Learners can compare their text with a model answer revealed by clicking on a button. As the demo below shows, you can present a series of text boxes each linked to a different audio clip.

Example demo

or view at Xerte Page Types > Interactivity: Dictation (opens in new tab).

Editor Interface

xerte-inter-dictation-editor.jpg

Top Level: Core Properties

Property Description Type Additional information
Page Title Text that appears in header of published page Text
Page Text Content that appears in the left pane or at the top of the page (depending on Panel width) Text+ (Toolbar) Use this to give the context or instructions for the task. Other content (e.g. images, audio, video) can be embedded here.
Panel Width Dimension of the right panel (which includes the Question, the Check button and the Feedback) Choose from {Small/Medium/Large/Full}. Drop- down Full puts all the content in one pane. Experiment with this setting to take account of dimensions of content in each panel.
Randomise This randomises the order in which the audio clips are presented Tick box

Top Level: Optional Properties

Page-specific

Property Description Type Additional information
Mark Answers This marks answers as either correct or incorrect Tick box
Timed Text This enables you to add a Timed Text xml file associated with an audio file. By default, this appears in the left pane, and is always available on the page. Link to Media Browser
Tracking Score Weight Allows the task on the page to be weighted relative to other scored pages in the project. Number See the Tracking and Weighting page for more information on weighting.

General

Top Level: Language Options

Property Description Type Additional information
Show Button Text The text on the button that reveals the model answer. Text Default - “Show Answer”
Show Button Text when tracked This button is displayed if the project is tracked Text Default - “Submit”. Tracking allows the learners' responses to be reviewed by an instructor (e.g. in a VLE/LMS) Refer to the Tracking and Weighting page for more information.
Correct text Displayed if the learner's response is an exact match with the Answer text, and if Mark Answers has been selected and ticked from Optional Properties Text Default - “Correct!”
Incorrect text Displayed if the learner's response is not an exact match with the Answer text, and if Mark Answers has been selected and ticked from Optional Properties Text Default - “Incorrect.”
Next Button text The text on the button taking the learner to the next task and audio clip. Text Default - “Next”
Restart Button Text The text on the button that allows the learner to attempt the whole page again. Text Default - “Restart” The Restart button only works after all the clips have been worked through.
Clip {i} of {n} This shows learners which clip they are attempting Text Default - “Clip {i} of {n}”
Answer Field Hidden Aria-Label Hidden label for screen reader so that the text entry is labelled and spoken to the user. Text There is a Tooltip for this.

Click on New Sentence to add the first audio clip and task.

Sentence: Core Properties

Property Description Type Additional information
Prompt Text This is where you add a prompt or question, related to an audio clip. The learner listens and types a response into a text entry box. Text+ (Toolbar) In addition to text, other content (e.g. images) can be embedded here.
Label You may not need to edit this. This label is only displayed in the authoring interface and on a Results Page (if you include one in your project). Text
Audio File Add audio clips here. Link to Media Browser The Import Media icon takes you into Media Browser, into which you will have to import the audio file (if you have not already done this.
Answer Text This is where you add the “model answer”. Drop-down In addition to text, other content (e.g. images) can be embedded here.

Further information

The Dictation page offers many other possibilities beyond dictation. For example, you can require the learner to type in a response to a question that they hear in the audio.

By using Gap Fill: Fill in Blank with embedded audio, you can produce a similar effect to Dictation, but with more flexibility over design.

If you choose Mark Answers from the Optional Properties, the learner responses need to be an exact match with the Answer Text; in this case, it is advisable to set tasks requiring a response of only one or two words.

interactivity_dictation.txt · Last modified: 2023/09/25 09:38 by jsmith