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I support your opinionpurpleriver wrote: I'm having a similar issue.
The quiz I'm building should update a range of invisible params based on the answer that the user gives.I'm not sure if I'm missing something but I can't see a way to do this.
Its quite a common feature in other interactive tools, which are an option but xerte is so well positioned with its integration with the OLE.
An example of what I'm trying to achieve is the user is an adventurer, and meets a wolf. They have the choice to fight the wolf, try and run away or try and befriend it.
Fighting it would reduce health by 2, stamina by 2, increase experience by 2, and loot by 1.
Running away would decrease stamina to 0, and increase experience by 1.
Befriending it would increase experience by 3.
The updating of these variables should happen in the background only updating the user when I want to.
Is this possible in the current system or is it a new feature that would need to be built?
Note: I'm not actually building an adventure game!
Thanks!
PR
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