This is an escape room game that provides a fun training experience for educational practitioners in learning about digital accessibility. Originally created to spread awareness via the Global Accessibility Awareness Day initiative it was designed as a staff development resource for teaching staff at the University of Bath, who use Moodle and the Brickfield Accessibility Toolkit. The viewer is placed in the role of a secret agent who must find codes and solve puzzles to demonstrate their understanding of accessibility and fix issues to escape the room.
Digital Accessibility
Tertiary
Plain Text, Video, Columns, Button Sequence, Hotspot Image Connector, 360° image, Advanced Image, Quiz, Matching Text, Gap Fill, Timeline / Matching Pairs, MCQ
Dr Eliana Catalina Cortes Paez
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